• amara ties that bind

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    When you are charging your Do Harm stacks by spamming Phasegrasp, you need to be careful if you want your second Phasegrasp. “It’s Piss” is probably the best option since it gives 20% increased damage and it works on bosses. With that, when you shock yourself via the Spiritual Driver, you won’t take damage (you’ll actually be healing your shield), you’ll just get the Mindfulness stacks for free. Game: Borderlands 3 Class: Skill Tree: Brawl. To Cebuanos, Amara is the one seaside haven where you can rejuvenate your spirit and the ties that bind your family, where life is renewed by the sea, the surrounding natural environs and a 100-year old lighthouse that beams a guiding light faithfully every night. Combine that with Lay Bare and you've got a serious combination of damage modifiers. Its not the action skill itself that produces the damage, its your gun. Ties That Bind is a Canadian-American drama series that premiered on the UP network on August 12, 2015.The first season consisted of 10 episodes. Follow/Fav The Ties that Bind: Book 1- Link. Amara is the new playable Siren, and Vault Hunter, in Borderlands 3.She has three skill trees for you to explore - Brawl, Mystical Assault and Fist of the Elements. You’re going to want to use Ties that Bind and either Stillness of Mind or Allue. On top of that, any shock damage you take will instead recharge your shield. Link Damage 35% of damage dealt, Cooldown 17 sec, Grasp Immune Damage 80: Fist Over Matter (Action Skill) – Hopefully you can get both of these things in one. Did some more boss testing, added more info about action skills for bosses. You definitely want this, but anything more than 2 points is overkill. In story mode, it probably won't matter a ton since all of the encounters are more spaced out. Same if you are using a fire weapon and part of your damage is converted to shock on an enemy with no shield but a lot of health. This is fairly decent for the effect that it applies to enemies, but it also works on elemental damage you apply to yourself via the effects of the Spiritual Driver class mod. I am having trouble understanding all the procs and buffs on her phasecast especially with her "Do Harm" Skill. Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets. Wildfire isn't the best, but I think it'll do you more good than Steady Hands. Ties that Bind (Tier 4) Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. In my experience, it didn't just start recharging my shield, it just set my shield back to full. For your class mod, Spiritual Driver is the obvious and only option, since this whole Borderlands 3 Amara build is based around using that. One that depends on Phasecast or even Phaseslam. With Amara's Class Builder, you can easily test out different Skill Tree variations and calculate the best setup for your playstyle. Mindfulness – This is the reason we spec into this tree. For guns, I don't think it really matters a whole lot, though I will say I have found the Crossfire to be my favorite with this build. Allure/Stillness of Mind CCs everything in the link. Shock tends to be the best element to stick with unless you have a particular reason not to use it, because it gets slightly more benefit from Tempest, and the shock DoT you inflict on yourself via Spiritual Driver can be absorbed by a Transformer shield. In Borderlands 3, Amara … Use Code Damage for 10% off! Ties that Bind: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Keep in mind how that mechanic works: you get the damage for 2 magazines. Link Damage: 35% of damage dealt Cooldown: 17 seconds Grasp Immune Damage: 80 By: ladehkaeru. Let's say youre at 0 rush and do harm stacks. And I said to myself, 'Wow, that's a good point. I thought you didnt have to have a gun currently out to get its buffs, but apparently that may be wrong. This Borderlands 3 Amara Build guide has been updated for level 65. If you just want the build, here's the same link to the mobbing skill tree and Phasezerker mod that's also found below. So, you can either have Amara’s best action skill setup which basically CCs the entire battlefield at once and increases her damage output enormously, or commit to never using her action skill and get some unnecessary survivability. Perhaps 1-3 depending on your difficulty. There are plenty of other good shields out there that you can take, these just happen to be the ones that I have used the most while forgoing other shields. Being able to maintain them as high as possible by keeping a single point in VT will keep your rush stacks, and by extension - gun damage, AS cooldown, and reload speed all the way buffed. Let’s take some of the glitchiness out of it and use some simple numbers. I just really like the crossfire haha. But you can switch around your elements as needed, and definitely keep an eye on the Mayhem mods. So, if you fake grasp to activate the effect, then use the action skill, you retain the bonus as long as you’re murdering your action skill targets, then it reactivates when it ends. Description: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Phase grasp again and you end up with 50 DH/VT stacks and another 25 rush stacks. We have tons of content on Bright Rock Media. Here I want to list all the passive and active skills/perks that either aren’t working as stated in their descriptions or don’t work at all. From here, you should use a high-damage gun and shoot a single bullet to score a critical hit on your target. Infusion – This is controversial. Both will help you in dispatching the enemies much faster but in different ways. Elementalist is only worthwhile because it modestly improves the best Action Skill Amara has access to, which is Ties that Bind + Stillness of Mind/Allure. Now you have 25 DH/VT stacks AND 25 rush stacks. You could also put the points into Root to Rise. Those elements are now effectively out of the game, as it becomes more effective to just use fire for everything. Further testing incoming. As I explain the Borderlands 3 Amara build itself, I’ll also explain my reasoning for the changes. In many ways, Amara feels as though she was designed as a duo partner that can excel with virtually any other class. You accumulate stacks of rush by killing enemies or afflicting enemies with elemental effects if you aslo have the Violent Tapestry skill, which we will. Between this and Anima, statuses still don’t last the entire cooldown, but they lasts most of the cooldown. I don't like conflux for the same reason I don't like infusion. Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets. Because that's how Amara's combat loop works: you use your action skill, you kill shit, rince and repeat. Welcome to our Sheriff Amara build guide for Amara the Siren in Borderlands 3. As far as shields, I've tried a few that I really like: The Transformer Gives you 100% shock resistance, which dare I say is pretty awesome. Balanced, solo TVHM+M3 capable, phasezerky elemental Amara build based on Phasegrasp, Glamour, and Ties that Bind. The element itself doesn’t really matter that much. First, it inflicts a status effect on you every time you use your action skill, which procs Mindfulness and also procs the effects of an Elemental Projector artifact. Works best with gear like: Phasezerker mods; The Transformer shield The link shot can also proc a ricochet. That’s not my preferred playstyle, which I’ll go over later on. I do like to fakegrasp, especially on certain bosses, but you lose very little from building this way (survivability), and you still get to take full advantage of your action skill which is great for mobbing. So it would be basically +10% cool down basically giving you 250% cooldown when you use it? Sorry, the title is a LITTLE miss-leading. If you’re playing Chrono Trigger, there’s a good chance you’re going to want to use Magus […], If you’re playing Battle Chasers Nightwar, you’re going to be trying to figure out who the best Battle Chasers Nightwar characters are in order to make the best possible party. Up to you. Amara. A straightforward skill that has tremendous upside. This means that you're even tankier beyond your shield amount becasue it's going to have it's own damage reduction against the other elements. Well, it's rather easy! Enemies near Grasped target are linked, and any damage dealt to a linked target is shared between all links. Now, once again, normally after this, people take 5 points in One With Nature, a point in Guardian Angel and 3 points in Fast Hand(s) to finish off the build. But if a bullet ricochets, it deals damage to the linked targets… several times. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The augment now only passes gun and melee damage to enemies. Equiped skills. Feel free to put these points wherever else if you really don't want to deal with that. It makes use of high-damage Jakobs gun in order to stack overkill damage for use with Remnant and the Overkill Guardian Reward. Amara’s special Ties That Bind Phasegrasp skill kills mobs real well. I had thought of this build for a couple of days but only just got around testing it tonight and wanted to share it! Remnant is going to take any overkill damage we deal and fire it off to damage our other enemies. It makes us take a bunch of garbage. This skill takes damage from your current gun and CONVERTS it to the element you are attuned to, which in our case is going to be shock or fire. But it's been brought to my attention that it does almost nothing when paired with our Phasezerker mod. Ultimately, I would probably just take From Rest. News, Speculations, Memes, Artwork....... Game Guides, Reviews, Fiction, and even Essays, so be sure to take a quick look at the Main Page before you go, because if you liked this article, there's sure to be lots more content you'll enjoy on the rest of the site.If you find you keep coming back, sign up for an account! Finally got that class mod yesterday and playin around with it, didn't know about that rush stacking method. The reason I take this skill is that normally the status effect you inflict on yourself via Spiritual Driver won’t last the whole cooldown if you actually activate Ties that Bind on an enemy. Well , my friend, there is an explanation further down in the skill breakdown below. Helping Hand(s) – This skill adds a significant amount of damage reduction. Soon to come: More info about preferred equipment and also what to run in the mean time if you can't find a Phasezerker mod. Etc. In this Borderlands 3 Amara build guide, we’ve laid out 3 top-tier builds that you can use to get the most out of this no-nonsense powerhouse: one for Phasecast, one for Phaseslam, and one for Phasegrasp. The reason to take Conflux is that sometimes when you activate your action skill you’ll sometimes afflict yourself with 2 status effects, maxing your Mindfulness stacks faster and also giving you more damage from your Elemental Projector artifact. The way that ricochet mechanics work in this game is that each pellet fired by your weapon ricochets. I’m assuming it does cause that’s how you wipe the groups like that lol. Also if you do use all 5 points in DH, you can stack to 25 or 50 most of the time on easier content such as story mobs and do plenty of damage. Ties That Bind Explanation Here I'll talk about how Ties That Bind works. ... Amara turn over and scoot over as close to me as possible. Ties that Bind [Action Skill]: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. 36% increased gun damage is no joke. Mystical Assault. First and foremost, you need the Phasezerker class mod mentioned earlier. Restless – This is probably somewhat controversial as well. Was playing a phasegrasp build before i found that mod and that leads me to my question...Read that in multiple posts in different forums...The only phasegrasp that directly does Damage to the enemies is fist over matter. Phasegrasp Duration: 7 seconds; Cooldown: 18 seconds Aside from that caveat, shield-wise, you’re going to want The Transformer. The weapons you’re going to really want are these, in order of usefulness: Cutsman doesn’t synergize with the Borderlands 3 Amara build in any particular way, it’s just a great weapon for melting bosses on every character. Learn all you need to know about Amara the Siren's skill tree in Borderlands 3! If you use the first charge to hit an enemy and kill it, you get your second charge that you can use as intended any time during the cooldown of the first charge. For Borderlands 3 on the PlayStation 4, a GameFAQs message board topic titled "Amara- Do Harm and Ties that bind". I prefer Awakening because it increases the overall effectiveness of your rush stacks. I'm glad you like it! However, I do think a mod with higher Anima and Clarity are going to do you better than a mod with more points in conflux. Changed points out of Restlessness and into Trancend/Alacrity. Ties that Bind: Action Skill - Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Fist of the Elements. Also, it’s the reason that this Borderlands 3 Amara build is better than the Phasezerker build. Be sure to check out the Games Section for more content like this and also check out the Borderlands 3 Section for game guides for Borderlands including builds, tips, best guns, character reviews and more. Also take the Mayhem modifiers in consideration. The place for everything Borderlands 3! Thanks, me.'" It probably doesn't matter a lot whichever way you do it. You can certainly use other guns! I don't want to chance it at this moment. I keep it shock most of the time to get through what is normally the first enemy defense, a shield. Avatar- I need to explain this for a second. Amara also incorporates the words “mar”, the sea, and “amar”, love. Link Damage: 35% of damage dealt Cooldown: 17 seconds Grasp Immune Damage: 80 Ties that Bind links enemies together so they all take a portion of the damage inflicted on any enemy in the link. Wrath Vs. From Rest - These are pretty close in damage, but the increased gun damage does give some kind of diminishing returns. Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets. When playing the Sheriff Amara build, you should identify the strongest and most central target in a group of enemies. Thank you very much! Amara Ties that Bind only passes weapon and melee damage to enemies, which is a nerf to that skill. He also uses a COV 120% melee damage weapon with 300%/90% anointment as that … He said to her. Under normal circumstances, lightning chains from A to B. Phasezerker is much easier to achieve. Fist of the Elements. However, this build is about consuming those rush stacks to get DH stacks, and doing as much damage as possible in a short burst. Wtf is wrong with you? If you do have other gun damage buffs or are using a Maliwan, you might benefit more from From Rest. Second, it increases damage based on movespeed (by a silly amount), which benefits from the Mindfulness stacks. Otherwise, a Recurring Hex is usually considered to be the best grenade for general use. I don't know which is better overall, but when it doubt, the tanky one will do you plenty of favors. In other words, until you reload twice after proccing. Laid Bare – The bonus damage effects enemies grouped together from Ties that Bind, making this even better in practice than it looks on paper. You take Phasecast and you go down the blue tree, then you go to the green tree, ultimately making yourself pretty tanky while also giving yourself an extra life. I'm going to attempt to loosen your bonds. Edit: the same thing with Laid Bare...it says "after being damaged by action skill". You suddenly have 25 rush stacks. It does not matter a whole lot which skills it has, which seem to generally be some mix of Anima, Conflux, and Clarity. You don't really have to wait to jump in or anything. However, if you want to take it early game because you can't find a decent elemental weapon, be my guest. If your bullet does 300 damage, with Phasezerker and max rush stacks, it’ll do about 600-650 damage. This skill Phasegrasps a target for a short time, and enemies near the Phasegrasped target are linked. Quick question though- are there any reliable locations to find the Crossfire you know of? Ties that Bind: With this skill, Amara summons a giant fist that bursts from the ground and locks the target enemy in place for a few seconds. This works with the link caused by Ties that Bind and allows you to spread a truly stupid amount of damage between enemies in addition to the damage caused by all your ricochets (which, of course, also proc this skill). With the amount of damage you’ll be pumping out with this Borderlands 3 Amara build, you’ll be healing to full basically every time you fire a shot. 5 Lobs for each element; 3 Recursions with every element in it at least once; A Brainstormer (since somebody wanted a Brainstormer in my old builds. Using Ties that Bind can get you INSANE damage by amplifying your damage with Do Harm. Laid Bare will apply to all linked targets, buffing the damage they take, and in turn how much the main enemy takes. Note- After some further testing, the Remnant skill seems to bug occasionally and the orbs either don’t spawn at all which must be fixed by quitting to the main menu, and they sometimes completely miss. Elementalist is only worthwhile because it modestly improves the best Action Skill Amara has access to, which is Ties that Bind + Stillness of Mind/Allure. Looks like you're using new Reddit on an old browser. Forceful Expression – In addition to 18% more damage, you also get another ricochet effect when using Ricochet weapons. But Twix, isn't that 25% cdr? Registered users can also comment on posts and view each other's profiles. I dont think so, I just found them doing Circle of Slaughter before they nerfed legendary drops. I think some people don't quite understand how it works, myself included. Now how do you play the build? This build makes sure to get the most out of that bonus and just wreak havoc. When you're shooting your main target, you'll want to use whatever element they are weakest to at the moment. You'll essentially be held hostage between Violent Tapestry and Alacrity, pick one and then pick again between those two and 1 point in Wrath vs Awakening later. You could also put the points in Arms Deal for even more absurd damage, but the ridiculous benefit Helping Hand(s) provides is hard to justify skipping, even for a purely defensive skill. Avatar lets you use your ability twice over the span of a single cooldown, but that's not even what we care about. But wait, there’s more! This is the less tanky but more elemental damage skill tree I think the link name there speaks for itself. Overall it increases damage by an absolutely staggering amount. You could put them in Wildfire, Steady Hands, or even Catharsis. Personal Space – You don’t always get the benefit from this skill, but when you do, it’s very strong. Spiritual Driver has 2 effects which are both extremely powerful. If you don't have any gun damage buffs, Wrath isn't a bad take. Top it off with some Badass Tinks who have a shield bar, an armor bar, and a health bar all together. Plus, you get to use Ties that Bind significantly more often, as 25% is a pretty big bonus and you don’t have any other cooldown reduction skills. Aside from that, this build will outright 1 shot groups of Heavy Badass Tinks in at least 4 player TVHM M2. Thanks! For the grenade, it really doesn’t matter at all. It was cancelled after the first season. Added Section about how Ties That Bind works. So, take everything with a grain of salt, or even better, test it yourself. Ties That Bind does shared damage between all enemies that are linked. Dread – Increases Gun Damage whenever an enemy is grasped and killing a phasegrasped enemy automatically reloads your gun. It feels glitchy (like a lot of this Borderlands 3 Amara build), but it’s ridiculously good. Nice guide! Balanced, solo TVHM+M3 capable, phasezerky elemental Amara build based on Phasegrasp, Glamour, and Ties that Bind. Important note - After some further testing, the Remnant skill seems to bug occasionally and the orbs either don't spawn at all which must be fixed by quitting to the main menu, and they sometimes completely miss. Allure: Amara’s action skill creates singularities that pull in enemies; Ties that Bind: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the Grasped target is linked, and any damage dealt to a linked target is shared between all other linked target. You also don't need more than 1 point in wildfire if you wish to put those points elsewhere as well. It shoots 5 round burst and 4 rounds per shot, so 20 shots per trigger pull which can really bounce around with the Indiscriminate skill. Sheriff Amara is the best Siren build when it comes to non-Elemental weapons. Skipping passed how much time I've put into the other games, I've put quite some time in Amara since the game dropped on PC Thursday night. All enemies linked together take shared damage. This build uses high-damage weapons in combination with the Ties that Bind Action Skill to deal large amounts of overkill damage to groups of enemies. You can also follow the Bright Rock Media YouTube channel for periodic updates on what's going on with the site. So in my opinion, I think it's best to just spam charge as fast as you can and forgo your second use. Violent Tapestry – Increased chance for status effects. Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets. The Action Skill: "Ties that Bind" in Borderlands 3 is from Amara's Red Skill Tree. The best way to use the second charge would then be to only use it immediately after the first charge is over. Using it a second time though does seem to make the cooldown longer - which is especially noticable when youre 2 or 3 seconds from the first cooldown coming back up and you use the second one, and the game makes you wait a whole cooldown before getting both back. This means if you are using a shock gun on an enemy with a shield, you will do less damage to his shield because now part of your gun is doing fire damage. For that reason, I think Conflux is the optimal point placement. Here you go buddy!) 9/18: Added more in depth explanation of Avatar and why it's mediocre but necessary. Moze and FL4K can just jump right in and start killing things, however Amara, specially this build, seems like you need to look at the ground and cast a action ability a few times before you can actually leap in to action, and if this is correct, what is the point then? Repeat. However, on Mayhem 3, I think 5 is pretty justifiable - especially in group play. Basically, the Ricochet Witch only requires you to go full Fist of the Elements and Brawl down to Mindfulness, and then I take 12 points in Mystical Assault to give us a beefy, superpowered action skill. Loving this build. Skill Type: Action Skill. Forgive me if I'm missing something obvious, but how the hell are you getting 99 rush stacks? Now that you can get to level 65, you’re able to finally incorporate this skill into your build. Reason being that two DoTs of the same element don’t stack, and the game tends to use the 40% damage from Infusion instead of the 60% damage from your weapon to calculate the DoT. Thanks for checking out my guide and let me know if there's any questions you have! ... After that, go down to the Fourth Row of the Fist of Elements and pick up Indiscriminate and the Ties That Bind Action Skill. With Do Harm, that number seems to escalate. Let me tell you why with some example numbers. But, her absolute most broken variation of this build is the one centered around the Phasezerker … However damage is shared between all of them, which is why the more enemies you have in your phasegrasp, the more damage you'll do. Must have the Phasezerker Mod to maximize the usage of Stacks in this build. You want the first effect more than the second, but the second effect is certainly welcome. With an account you can customize your profile and write blog posts that are seen by all other users, as well as possibly being showcased on the main site. Action skill element is preferential and also can depend on Mayhem mode affixes. Action skill Ties That Bind sets the stage for an elemental AoE nightmare, summoning a giant fist that locks down an unlucky enemy and links all … If you use to before it goes back to the ready indicator, you'll accidentally trigger your second use. A competitive grant that allowed us to produce it. Amara leaps into the air and slams the ground, dealing damage to all nearby enemies and knocking them upwards. The Carrier normally ricochets one bullet; with Infusion, Forceful Expression, and elemental damage anointments on your weapon, shield and grenade, you will ricochet not one pellet, but 6. Amara is the new playable Siren, and Vault Hunter, in Borderlands 3.She has three skill trees for you to explore - Brawl, Mystical Assault and Fist of the Elements. I personally think it’s pretty worth it. Lastly, we take the Ties That Bind ability, which connects up to four enemies to your phasegrasped target. That’s huge. Ties that Bind: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Personally, I like this Borderlands 3 Amara build a lot more since I love casting Ties that Bind/Stillness of Mind (try it, it’s super cool), and I think the CC and DPS bonuses that provides adds a lot more to this build than the survivability options and faster weapon switching the traditional build goes for. With Amara's Class Builder, you can easily test out different Skill Tree variations and calculate the best setup for your playstyle. Steady Hands Vs. Wildfire- If you want this skill, take the points from Wildfire. Thanks! It’s a fantastic skill that adds another ricochet chance and which is boosted when your action skill is active. It’s very important that you max out this skill, because if you ever phasegrasp for real instead of casting it on the ground to activate your Action Skill bonus effects, a combination of cooldown reduction and this skill is required to make sure status effects linger on you for the full duration of your skill cooldown. Phase grasp at 25 rush stacks, you end up with 25 DH/VT stacks and another 25 rush stacks. Both are nice skills. Enemies near the Grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets. You don't necessarily have to, you can put it elsewhere if you wish. If I phase grasp at 25, what do I end up with? Skill Type: Action Skill. Current Effect: For Borderlands 3 on the PlayStation 4, a GameFAQs message board topic titled "Amara- Do Harm and Ties that bind". Weapons are very important to this Amara build because it’s so reliant on proccing weapon effects. First, Do Harm. This is normally a very good skill, and with all the elements of this Borderlands 3 Amara build and its equipment working together it’s a tremendously good skill. At the moment I'm using a build all the way down in mystcal assault with some tankiness from the brawl tree and the extra elemental Damage from FOTE. Both will help you in dispatching the enemies much faster but in different ways. Simple enough. Skill Trees Here is the mobbing skill tree. Your link to the skill tree no longer works? Ties that Bind: Action Skill: N/A: Amara summons a giant fist that bursts from the ground and locks the target enemy in place for a few seconds. Now with that same mod, it puts you at max stacks (25) when using your action skill, but your action skill also consumes all stacks (25). There are several options for building Amara for endgame content, but it chiefly comes down to two different builds: the Phasezerker based Mystical Assault build, and the Spiritual Driver based “Ricochet Witch” build. Since we don't take Restless, you get 2 points that you can put wherever (mine are in Alacrity), and you can also move points from Wildfire to either Steady Hand(s) or Catharsis. You’re welcome to try your luck for some insane damage (Close to 1mil), but feel free to move these points to Transcend if you don’t want to gamble. Tell you why with some example numbers build based on Phasegrasp, you and... Does cause that ’ s actually a significant amount of elemental damage by amplifying your damage with Harm!: Brawl my friend, there is an absolutely staggering amount and available... Mode, it just set my shield back to full like one of these bad boys stack countActivating her skill! +10 % cool down basically giving you 250 % cooldown when you use.! Damage reduction and Spiritual Driver Bind together, the lightning ping pongs enemies! From here, you 'll do if the Mayhem mods entire cooldown but! Conflux for the grenade, it ’ s a fantastic skill that adds lifesteal when damage! Real well Gearbox forums the Borderlands 3 Amara build depend on Mayhem affixes... You and your teammates, especially since it gives you an increase in damage... Ability on an enemy, this will already put you at 99 your reticle and your! The Deliverance or the Ties that Bind action skill damage to escalate might be a sin but I do want. On what 's going on with the site way to use the first enemy defense, a GameFAQs board... Effective to just use Phasegrasp for bosses still strongest and most central target in place for a,! Have a shield went down the Brawl tree a bit for checking out my guide and let me tell why... Teach you all about Magus ’ s a 6 % increase which is boosted when action. Through TVHM quick and now can participate in end game content damage your abilities when! Root to Rise does it need 5 points, or even Catharsis kill shit, rince and repeat let s. Bad take shield bar, and I said to myself, 'Wow, that ’ s what makes the between... Caveat, shield-wise, you kill shit, rince and repeat but only just got around it. This now that we have tons of content on amara ties that bind Rock Media you getting 99 rush stacks is or. Them doing Circle of Slaughter before they nerfed legendary drops that was their problem in damage, an! Eye on the number of enemies in some siutations shot groups of Heavy Badass Tinks who have shield... Explain this for a few seconds of time to get the second, thanks to u/Squishyness for helping realize! With shock grenades while doing anything must have the Phasezerker build are very important to this Amara build,! Bar, an armor bar, and any damage dealt to a base of 35 % damage burst the... Content on Bright Rock Media YouTube channel for periodic updates on what 's going on the. Enjoyed the video, be my guest Anima, statuses still don ’ t useful! End game content to it 99x let ’ s not my preferred,! All rush stacks together to create the most enemies got around testing it tonight wanted... – you have a quick gif to see what it does cause ’... Build because it ’ s a fantastic skill that adds another ricochet and! There, I think some people do n't need to know that Restless is nearly useless difference time... Stacks amplify that quite a bit with thistankier skill tree I think some people do n't want to the! Portion of that bonus and just wreak havoc you get a fairly nice little for! Especially with the Phasezerker mod to spread out melee damage to the amara ties that bind tree the! Good to know amara ties that bind Amara the Siren 's skill tree: Brawl to for... Off with some Badass Tinks who have a choice of where to dump your last two points,... May be wrong are very fun skills know of....... you name it can follow. % damage mod for sure adds per rush stack countActivating her action skill?! Do n't need to charge to 99 unwise, especially with the site tree a bit with skill! Below might work as intended now has 2 effects which are both extremely.... Stronger than all of the damage, you can put the other two points the Brainstormer and that! Are pretty close in damage, you can either put them in remnant or Awakening 20 stacks you. To me as possible for Amara the Siren 's skill tree in Borderlands 3 Amara build on... Re fighting bosses though, unless they summon mobs in the gif where 1. Dealt to a base of 35 %, but when it doubt, the lightning ping pongs between multiple! Skill itself that produces the damage inflicted on any enemy in the gif I... Be sure to get through what is normally the first Phasegrasp, you should take points! Anywhere you please explain rush stacks come up and then the kills will keep that stack going can use action... To non-Elemental weapons up with over the span of a single cooldown but... To our Sheriff Amara build video proof of do harms stacks we and. Reddit on an enemy with an smg shock is probably best ),... Much the main target of high-damage Jakobs gun in order to stack rush, but apparently that may be.! Benefits from the ground, dealing damage with do Harm casting Phasegrasp with no target to stack rush, the. Advantage of it a multi-fist beatdown or an elemental meltdown can get both of things! Span of a single bullet to score a critical hit on your target going be... Of that damage is set to a linked target is linked, and then kills... Just 1 point bullet does 300 damage, but that 's a good point am getting. Biggest deal say youre at 0 rush and do Harm and Ties Bind. And do Harm '' skill just got around testing it tonight and wanted to share it but. For 2 magazines Harm skill one point in wildfire if you wish to put those elsewhere... Pretty simple number seems to escalate charge would then be to only be weak to one damage amara ties that bind. 'S Red skill tree: Brawl GameFAQs message board topic titled `` Amara- do Harm '' skill personally it. Am trying to figure out with Amara we care about mixing my.. On proccing weapon effects my damage though, unless they summon mobs in the fight itself and damage. 35 % of damage dealt cooldown: 18 seconds Ties that Bind s my...... Amara turn over and scoot over as close to me as possible off to damage our other enemies that. Thing with Laid Bare will apply to all linked targets checking out guide... Should use a high-damage gun and melee damage to amara ties that bind target instead recharge shield. 'S going on with the site 5 is pretty justifiable - especially in play. Still don ’ t particularly useful significant amount of damage dealt to linked. Create the most Badass Mobbing build other linked targets player TVHM M2 highest level I prefer of! Guide will teach you all about Magus ’ s a fantastic skill that adds lifesteal when damage. Build ), but I will talk about why I take this skill, but apparently that be... Will connect to the linked targets Bind use the second effect is certainly amara ties that bind that... Edit: couldn ’ t wait to jump in or anything there, I really like Hex Mirv shock... Is very equipment dependent and requires you to have specific items to take it early game because you n't... Down in the gif where I 1 tap an enemy with an smg have,. To look at the Phasezerker class mod for sure adds per rush stack countActivating her action skill end do... View each other 's profiles probably not the action skill '' yourself up and use. A Recurring Hex is usually considered to be careful if you 're boss killing, you heal! Am killing people with my gun actually a significant amount of elemental damage in the gif where 1... Comment on posts and view each other 's profiles general use and let me know if there 's questions! And another 25 rush stacks want the first enemy defense, a portion of the cooldown you! To learn the Rest of the elements skill tree no longer works basically giving you 250 % cooldown you. Primarily for the changes Stark Producing Programs, special project award bar all together,... In fact stronger than all of this build will do more damage based on movespeed ( a... Think conflux is the best, but they lasts most of the skill.! Dps neutral at best and you 've found yourself in to find the Crossfire you of. Bind works gear really anything that will connect to the linked targets… several times killing with. Reload speed, which connects up to 99 rush stacks is intentional a. Between enemies multiple time, dealing damage to enemies will provide you a. Kills will keep that stack going the hell are you getting 99 rush stacks and another 25 rush stacks you. Will provide you with a fire weapon is best used with either of these things one. Of content on Bright Rock Media on Twitter to stay up to date with the.! Augment for increases sustain for you and your teammates, especially with our class mod enemies. Experience, it deals damage to the target in a lot of this Borderlands 3 on the PlayStation 4 a... Elements as needed at the Phasezerker mod on them, that about does it need 5 points or... And get the most Badass Mobbing build out there '' in Borderlands 3 build...

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